I plan to use this page to display what I’m learning.
It may not be part of my demo reel, but it’s a good place to see what I’ve been doing.
I’ve been attempting to learn how to use VRay for 3DS Max. I created a little test animation to display the Physical Sun’s capabilities. 2/27/2012
Well..It hasn’t all been peaches and cream since my last post. Shortly after I posted the last freelance project, my house was robbed. Thieves stole my computer and basically anything else that went with it. I lost all of my work from the last 6 months, as well as the capability to create anything until today. Finally, my renter’s insurance check came and I have replaced what I could. Time to start a new chapter in my creative life! 1/17/2012
Having a full time job has cut into my productivity, but I’ve still been popping out some freelance work. Just recently completed this short, motion graphics piece for a specialized graphic design firm in Arizona. 9/28/11
Finished up this burn effect about a week ago, but with adjustments required by the new job I haven’t had a chance to update the site. 6/20/2011
I was able to create this “wet, hair wipe” using Trapcode form. 6/5/11
This is the final design for the Challenger Learning Center after a couple of additions and modifications that they requested. 5/24/11
This is a design I created today for summer camp T-shirts for the Challenger Learning Center of Northwest Indiana. 5/18/11
Created this mushroom cloud in 3D Studio Max and then I finished the compositing in After Effects. 5/16/2011
Since I upgraded to CS5.5 the other day, I’ve been doing some new tutorials. Followed one on videocopilot.com today to create this 360 degree rotating Earth animation. Looks pretty cool. 5/15/2011
I’ve been busting out the 3D work the last couple of weeks. I finally upgraded to CS5 yesterday so I thought I would play around with some 2D work. Here is a lit match I put together last night in Illustrator after following a really nice tutorial from http://vector.tutsplus.com. Don’t touch it! 5/13/2011
I’ve been working on this basement on and off for the past week or so. I think that I’m done working on it for now, but I’m really happy with the level of realism. I was able to use a lot of what I learned from the tutorials that helped me create the previous two pieces. It’s nice to learn, retain, and apply knowledge to my own work. Best way to learn! 5/10/11
Well…It’s been a really rough couple of months. I was told I had a job working on an oil rig, so I lost a month of my time waiting to go to work only to find out that the man who hired me didn’t have the authority to do so. Once I got back from losing all kinds of money and time on a wild goose chase I started to crack down on what I really want to do. About a week after getting back to heavy duty 3D work, my computer crashed and was gone for a couple of weeks. Anyway, here is my first project in a couple months. I followed a tutorial from cgtuts.com. Hopefully, I’ll be able to continue to pump out work. Enjoy…5/4/11
Unfortunately, I’ve been unable to update my blog recently due to the holidays and a family tragedy. I’ve been working on some 2D work for a couple of other projects including a logo for Muscular Dystrophy for my girlfriend’s boss. Her son, Max has MD and they asked me to create a logo which would be universally recognizable. I decided to create a superhero character with his likeness with a lightning bolt to create the “X” in Max. It’s currently being printed on t-shirts and a calendar. Enjoy. 1/16/2011
I’ve been working on sculpting my base mesh in Mudbox. I’ve really enjoyed working in Mudbox; the program is very intuitive. I’ve actually enjoyed it a little too much; this is actually the second pillar that I’ve sculpted. 12/6/2010 3:51pm.
It’s been a few days since I updated. There was a little distraction called Thanksgiving. I’ve moved on to a new project. I’m following a tutorial that I bought from Eat3D.com. It’s the Old Damaged Pillar Tutorial. I’m pretty excited about this project because I’m going to be able to take my model into Mudbox and work with some higher level of texturing. So far…I’ve completed the base mesh and I’m ready to take it into Mudbox. Here are a couple of wireframes of the model. 12/2/2010 12:43am
I’ve been continuing to work on 3DS Max. I modeled this wine barrel from a tutorial, and I’m really happy with how quickly I’m transferring my knowledge from Maya. Also, spent a little more time tweaking shadow maps and lighting. 11/20/2010 10:37pm
I’ve modeled and rendered a simple room for my table. Trying to accomplish a photo realistic environment. Used Mental Ray for the lighting. 2:57pm 11/16/2010
These are renders of my first 3ds Max model. It may only look like a simple table, but the project helped me become familiar with the tools and work flow of 3ds Max, which is more important than the model itself. Since graduating at the end of September, I’ve found that I need to know Max. So far, I’ve found Max to be what I expected…very similar to Maya with some cool features. I hope to continue to learn Max through many more tutorials. 1:44am 11/15/2010